
Blizzard has posted an online preview of the next edition of the World of Warcraft comic book, issue number 19, and it's full of something we love doing: Scourge killin'. Actually, not to spoil it for you (it's only a few pages long), but it looks like the book is revisiting the old attacks on Stormwind (well at least the planned attack on Stormwind) and Ogrimmar right before the last expansion.
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I've been meaning to write about this WoWcology blog for a few days now, but there's just so much there -- reader Skeuk is guilded up with a PhD in Psychology, who's writing not only about the guild's day to day battles, but also about how the deeper tenets of psychology can be seen in our Azerothian gameplay. This post about group dynamics is extremely interesting -- if you've ever suffered through some bad PuGs in your time, you can see the different stages of group development, and you can probably even figure out where your PuG fizzled out in the "storming" stage or made it all the way through to the "performing" part of the cycle. Fascinating stuff, for sure.[View Remaining 1 Paragraphs]

Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.
It's an Utgarde mashup in this week's Two Bosses Enter deathmatch, as Dalronn the Controller and Skarvald the Constructor from Utgarde Keep meet up with Skadi the Ruthless in Utgarde Pinnacle. That's right: this week's battle will take place on Skadi's territory in Utgarde Pinnacle.
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Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).
Saronite translates into easy WoW gold, and can be farmed in massive quantities in Sholazar Basin, Icecrown and Storm Peaks. Wintergrasp is also a great place to farm it, despite being ground-bound.
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We're all still slaving away on WoW.com, finding bugs and filing feedback. To help that process along, we're going to try a little experiment. I'm going to level a character from level 1 to level 80, and all of it will be documented on my WoW.com profile. The hook is that you guys are going to decide most aspects of this character, such as race, class, and talent spec.[View Remaining 3 Paragraphs]
Just a quick tip for those of who may be stranded at work and thinking about World of Warcraft (which, during the day, is probably all of you?) I've never seen a link to this page (though we've snuck it in some maintenance posts before), but fortunately the good folks at the WoW LJ community have spotlighted it: Blizzard's welcome screen notice is just a text page online, and it's publicly available. So even if you can't load up the WoW client, you can still keep track of realm downtime on maintenance days, or just keep an eye on what Blizzard is posting about lately.[View Remaining 2 Paragraphs]
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| Name | Author | Category | Rating | Size | Runtime | Language | Links |
|---|---|---|---|---|---|---|---|
| Hunter solos Attumen | Karazhan | -?- | 177 Mb | 4min | ![]() |
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| First movie effort. I know Attumen has been soloed by other hunters, I just thought there should be... | |||||||
| Serious Vs. Auriaya (Heroic) | Kevin Grigsby | Karazhan | -?- | 92 Mb | 6min | ![]() |
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| Guild - Serious, Dragonmaw(USA) Vs Auriaya Heroic mode. | |||||||
| Kologarn wipe with 42k left | Biafra | PvP | -?- | 56 Mb | 2min | ![]() |
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| Our first attempt on Kologarn on heroic, many many attempts and this was our closest, we got him to ... | |||||||
| Yogg-Saron vs Reincarnation (normal) | Maximussa | PvP | -?- | 519 Mb | 12min | ![]() |
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| Movie of the first Yogg-Saron kill with our guild on normal mode. Have fun watching! | |||||||
| Khazuals Vs. Thorim hard mode (heroic 25m) | J | PvP | -?- | 370 Mb | 9min | ![]() |
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| Hallway point of view, then Thorim. | |||||||
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One of the things that keeps messing with my head as we progress into Ulduar is, loot actually drops here. Gear that I want and, even better, that I actually get. I still look back with horror at our weekly Naxx clears and how, every single week, we could kill everything in sight only to have no weapons drop at all. Now, the danger of talking about Ulduar gear is that it keeps changing. Older items get revamped and newer items get discovered. This is the nature of the beast, so to speak, all you can really do is keep going.
As an addendum to last week's post about DPS warriors, I've now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I'm happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice for arms DPS in PvE right now. I'm still not quite where I should be in relation to other melee hybrids (after all, their gear is improving too) but once fury gets its incoming buffs I should be very competitive with DK's and Druids and Retribution Paladins. (Now all we need is for shamans to get a health buff.)
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A while back I wrote a short post pointing out to the community that now is a pretty ripe time to see how Retribution can be improved. Ghostcrawler and the devs have taken an interesting direction with the Retribution tree, and although they've recently mentioned that there will no longer be big changes throughout Wrath of the Lich King, it's still a good time to examine the spec. It's come a long way since the launch of the game and 'lolret' is arguably a term now only used in spite and no longer with genuine ridicule. Ridicule and some fear and loathing, maybe, but no longer just ridicule.
Despite the statement that there'll be fewer changes to classes in the foreseeable future, Ghostcrawler did say "there will be some (changes)" in addition to "tweak(ing) numbers up and down as needed". So don't despair, Fury Warriors, you'll be swinging those two-handers once again in glory one of these days. I'm also dead certain that Paladin tweaks aren't quite done. For one thing, we know that Crusader Strike is in line for some coolification. Another is that Exorcism was quickly hotfixed not to work on player targets as precursor to what Ghostcrawler calls "a little more tweaking" to the class. So while I asked the community to share their thoughts on how to improve Retribution, it's taken me much, much longer to ruminate. Humor me for today as I go share my own thoughts on the matter.
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When patch 3.1 was introduced the four most popular end-game flasks were nerfed (or buffed depending on your point of view) to reduce the duration of the buff that a specific flask grants to one hour instead of two. In doing so, Blizzard introduced a mechanic wherein existing flasks were doubled in quantity to make up for the halved duration. This mechanic was called mixtures. There are four mixtures and each of them grants two of the equivalent flask upon usage. Using a mixture destroys it and replaces it with the flasks. There are still quite a few mixtures on the market. We presume that this is because they can reportedly drop in alchemist’s caches that are sometimes found by alchemists in Ulduar boss loot drops.
One of our team members reports advertising in /trade and purchasing these mixtures for reduced prices (i.e. less than twice the amount that the equivalent flask is selling for). He buys these mixtures when they’re cheap and sells them as flasks when the prices of the flasks are higher than half the price of the mixture.
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| Name | Languages | Rating | Author | Version | Link | |
|---|---|---|---|---|---|---|
| BigWigs Bossmods | ![]() ![]() ![]() ![]() ![]() |
4.85 | funkydude | cursegaming | ||
| uiworldofwar | ||||||
| r5672 | wowinterface | |||||
| Titan Panel | ![]() ![]() ![]() ![]() ![]() |
-?- | Suddendeath2000 | cursegaming | ||
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| 3.1.2 | wowinterface | |||||
| ShamanWarning | ![]() ![]() ![]() ![]() ![]() |
-?- | Silmano | uiworldofwar | ||
| 77337.1 | wowace | |||||
| v1.1.10 | wowinterface | |||||
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-?- | Chiril | 3 | uiworldofwar | ||
| 82186 | wowace | |||||
| 0012 | wowinterface | |||||
| QuestHelper | ![]() ![]() ![]() ![]() ![]() |
-?- | ZorbaTHut | cursegaming | ||
| 1.0.17 | uiworldofwar | |||||
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The question applies to both PvP and PvE, so it would be helpful to provide for which part of the game your answer applies.
We think cat and bear forms are fun. They have very clear roles and unique abilities. Tree of Life has no unique abilities. It essentially forces you to give up a portion of your class abilities in order to be as good a healer as other classes. In PvP it lets you tank a little, but again with the downside of giving away a good deal of your mobility, damage and crowd control.
Please do not over-interpret our asking for feedback. No huge changes to Tree of Life are on the way and we may in fact never change it. But it's something we have been discussing lately, so we thought it would be interesting to get a wider perspective.

Yeah, we all know that Oculus kinda sucks, but now we've got some numbers on it -- or, more accurately, Flyv does. One of my feral Druid colleagues has been examining Armory data on completion rates of Wrath heroics (and incidentally took a peek at how long it takes for the average person to go from dinging 80 to a full Naxx clear). The numbers aren't too surprising: heroics that correspond to the earliest Wrath "regular" dungeons -- Violet Hold, Utgarde Keep, and the Nexus -- are far and away the most-completed heroics. Oculus -- and to a lesser extent, Ahn'kahet and Halls of Stone -- languish at 40, 51, and 58% completion rates respectively.
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Now, I was under the impression that Blizzard eventually wanted to combine the dual specs and equipment manager features -- they were taking their sweet time making sure it was exactly right, but eventually when you switched specs, you'd be able to switch into the gear you wanted at the same time. But apparently that's not the case: the lovely Nethaera over on the forums says that no, there are no plans to connect the two. They believe that many people will want to change specs and gear at different times, so you'll still have to press two buttons if you just have two gear sets for two specs.[View Remaining 2 Paragraphs]

Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.
Mage-Lord Urom (the Oculus) found himself buffeted right off the playing field in a tightly contested match against Xevozz of the Violet Hold. Xevozz and his Ethereal Spheres dogged the Mage-Lord from platform to platform, dropping him despite Urom's horde of minions and evasive ways.
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Kinka of Spinebreaker posts a question that I haven't seen anyone ask for a while; does the Horde really have more faction pride? Various reasons are this feeling are offered, from the lack of a strong Alliance-side leader (with Varian Wrynn feeling like a shoehorned, and controversial claimant to that position), to the less unified Alliance leveling experience, to more philosophical assertions from Filara of Terenas concerning early Horde differences continuing to exercise an influence to this day. In classic WoW, Filara observes, the Horde population on each server was typically small and outgunned. People knew each other, could network easily, banded together againt superior Alliance numbers in world PvP, and -- when battlegrounds became available -- could typically get games significantly faster than their Alliance counterparts. Add the numbers up and it's easy to see how faction difference became part of WoW's conventional wisdom.
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Dude. Wait, what? I think I got a contact high from watching this trippy video. This is Green Tambourine by Demachic. It seems like we've missed covering it before now, which is a shame. As the story goes, a bored Blood Elf finds a trippy hookah hanging around, and decides to try it out. He's looking to break that boredom and day-to-day life he leads in Silvermoon.
While it might be my inner hippy speaking out, I found this video absolutely gorgeous. The colors are vibrant and beautiful, and Demachic's flair for scenery sets up a great context for the music. All the characters really fit in that 60s and 70s psychadelic genre, and the whole thing just comes together wonderfully.
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Ryük of <Order of Valtiel> on Ravencrest writes in about a bug he and his guildmates experienced post-patch. "We had cleared Archavon 10 and the trash to Emalon when a Wintergrasp battle began, kicking us out of the instance. We decided to try and win Wintergrasp so that we could win and, against all odds on our hugely outnumbered server, Horde was victorious! We re-entered VoA to find Emalon and his adds untargetable and unable to react to our presence. So what did we do? Big Emalon Dance Party!?"
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All the action explodes in Ohio as the first leg of Major League Gaming's PC Circuit for 2009 kicks off at the Columbus Convention Center. The tournament is a by-invitation-only format that includes eight of the world's top World of Warcraft Arena teams such as SK Gaming, Pandemic, Fnatic, and the lone non-US contingent from Europe, some guys from a small-time guild called Ensidia.
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Ah, Wintergrasp. The first 'fun' PvP content I've ever come across in-game. The first time I found myself in the Keep, around level 75, I wasn't sure what I was supposed to do. All I knew for sure was that there were monsters outside the gates who smelled prime, young night elf and wanted my blood. Then a friend showed me how to max out my mining in an hour thanks to all the lovely nodes of saronite and titanium and I started to like the place more. I really got into the zone at 80 and found the battles immense fun and short enough even for my lax attention span.
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The first stop for the 2009 MLG PC Circuit will be an invitation only, eight team tournament set deep in the heart of North America. Eight of the best WoW teams from around the world have been chosen by MLG to participate in this first WoW event of the year at the Columbus Convention Center. Those eight teams will battle for pride, over $15,000 cash, Pro Circuit ranking points and a chance to make the 2009 MLG WoW Championship later in the year.
The tournament format will be Round Robin Play to start, with the top 4 teams from Round Robin Play advancing to a Double Elimination Championship Bracket. Play begins Friday, June 5th and continues through to Championship Sunday June 7th. The non-stop tournament action will be streamed and cast live, in its entirety, in a live video player here at MMO-Champion.com and Gotfrag.com
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Q u o t e:
well if thats the case, give us back the full 5seconds..
That is an option we may explore. We also have several other changes to Nitro Boots in mind. We may include additional stats to making this comparable to other boot enchants. Many ideas are currently on the table and we are narrowing them down to the very best. I hope that not too many of my fellow engineers dropped the profession because of this change. Cool things are on the way. Hang in there.

Baron Rivendare
Blizzard previews issue 19 of the WoW comic book
Bracket Rating Improvements Are Now Active
New Movies



