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All the World's a Stage. It really is. All the World of Warcraft is a actually a stage -- and all its orcs and humans merely players, each one with a role to play.
When people hear about roleplayers in WoW for the first time, some get the impression that we take our little game of "let's pretend" way too seriously, that everything we do in the game has to be some sort of mind-blowing expression of our innermost true feelings. But the truth of the matter is that only a portion of what we do in the game involves stories and character -- a lot of what we do and say to other players is not "in character" at all. In fact, our out-of-character (OOC) communication is essential in order to properly enjoy the in-character (IC) elements, and good roleplayers do a lot of cool things to help make both sides complement each other.
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The latest PTR build added a few extra models for Tier 9 armor. As usual keep in mind that this is from the test servers and that most of these sets aren't finished yet.
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Anyway, according to this industry report featured on GameSpot, online gaming overall (including MMOs, in turn including WoW) was up 22% year-over-year in May 2009. 87.1 million people were estimated to game online in the USA, an impressive 28% of our estimated total population.
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Warning: This article does contain spoilers for the Argent Coliseum Raid. If you want to be surprised, skip this article!There's a pretty long thread going on in the General Forums right now that makes an interesting request of the dev team: Let us lose. The argument goes that we've been sort of steamrolling our way through massive challenges and insurmountable odds pretty much the whole raid game, and it's just getting boring. Nothing feels like a threat anymore. We know we're going to defeat it and move on. We need to shake things up.
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Every once in awhile, on a semi-regular basis, at randomly determined intervals, Arcane Brilliance (a weekly Mage column that is apparently also self-aware) likes to indulge in a little self analysis. Unsurprisingly, Arcane Brilliance's verdict is usually positive. Arcane Brilliance thinks very highly of itself, an attribute about which you may already have become painfully cognizant, if you have even briefly glanced at any Arcane Brilliances previous to this one.
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Every day, our tip line gets a number of requests for link exchanges, publicity, and feedback on whether a post would be good for inclusion in the Daily Quest. We're really happy to be able to direct traffic to bloggers with good information, but sometimes we get requests that leave us baffled, uncomfortable, or both. While it's pretty easy to deal with some of these (gold-selling sites wishing to advertise here are a quick, "No thanks"), some of them come from otherwise well-meaning bloggers who want a link, but who may not get the desired results from one. Naturally this leaves us with a bit of a dilemma, and these are the things I think about while nosing around incoming links and my own list of favorite blogs:
Please don't ask us to link your blog. Ask us to link a post.
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Reader comments -- ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.
Would a Maelstrom expansion mean the return of Maiev Shadowsong? At least one WoW.com reader hopes not.
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It was originally in Chinese, but a poster on the Ensidia forums made a translation (which Teza, at Wowraid, revised). It's a really interesting read. For one thing, Affliction Warlocks turned out to be the most valuable class, since DPS have to turn away periodically in phase 3 to avoid Lunatic Gaze and a heavy DoT-based class doesn't lose as much doing this.
The hardest part of the fight, according to Stars, was dealing with the adds and Shadow Beacon in phase 3. Shadow Beacon is randomly used on between three and five adds, and these adds need to be separated from each other and taken away from Yoggy (or else bad things happen). Basically, the way Stars do it, it's a matter of Hunters using Distracting Shot on the Beaconed adds, and of proper tank positioning (see picture, above-right).
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This week's list is short but sweet. Tried and true. We're still missing Disgraph (cries) but most others are present and accounted for.- Check out the latest from LFG.
- NoObz: Who's Up For....
- NPC: Outrage. (I miss my kitties).
- Teh Gladiators: Papa!
- WoW eh: The End of a Memory. Again, I love the artwork. It's always evolving. The armor looks fantastic.
- Check out the latest from Kuo, and be sure to read the description underneath the comic.
- Flintlocke vs. the Horde.
- Vincent checks out Twitter in WoW, and tests the Mountain Dew drinks. Well, at least one of them.
- Society for the Betterment of NPC Characters. Dark Legacy Comics.
- GU Comics: Wannabes.
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Not content with the current druid tree form, Bruincub of <Preemptive Retribution> on Silver Hand wants to upgrade to something a bit more intimidating. However, posing like an Ancient Conservator isn't enough to turn you into one. This might be a good thing. Sure, Conservator's Grip would be killer in Wintergrasp, and you could start some epic tree vs. tree battles outside of Darnassus. But the fun would wear off about the time you realize you can no longer fit through the door to repair in Orgrimmar and all your armor starts growing kudzu.
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One of my big beefs with MMOs is that I have friends all around the world and can't play with them. For example, most of Team WoW.com play on US realms, a couple on Oceanic and me and the T in the EU. Of course the biggest problem with playing any MMO will be timezones (especially if you like to raid) but that doesn't stop some titles having just one massive server, regionless servers or allowing you to change realms on the fly. Sadly WoW has none of these and it frustrates me that there's such a divide, even though here in Europe there are cross-language battlegroups and more servers than you can shake a stick at. However given the number of players across the US, EU and China I can understand the reasons for it.
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We've started getting a few emails regarding the authentication servers. Apparently there are issues again tonight! None of us on staff were actually running into any trouble, so we assumed it was just an anomaly until we saw this thread. From reading through it, it appears that the reason none of us on staff had problems was because we had all converted to Battle.net accounts, and this time around only those that haven't converted are running into problems. Fancy that![View Remaining 2 Paragraphs]
All the World's a Stage: Out of Character