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More Death Knight news and clarifications via the CMs and Ten To...
1 posts (Updated 7 days 3 hours ago) [Source]
Daniel Whitcomb wrote on 9th May 9pm

Having had a few hours to sleep and then a few more to digest the new information on the Death Knights, I'm finally getting a clearer picture of what the Death Knight will be able to do and how they'll fit into the existing hierarchy of classes, and I have to say, I'm still just as excited. There's a lot of questions that have risen from a lot of corners, but new information has come to light that may answer at least a few of them.

First, let's look at some of the clarifications the CMs have been offering, and clear up some other questions from the comments of this morning's article about how creating a Death Knight will work:

  • You have to have a character of at least level 55, not exactly level 55, to unlock the Death Knight.
  • You do not sacrifice a character to make the Death Knight. They will be a completely new level 55 character.
  • It is one Death Knight per realm, but not per an account. You can have multiple Death Knights on different characters.
  • The unlock is currently account-wide. You can make your new Death Knight on any server, and on either faction (unless it's a PvP server where you already have characters).

Anti-Magic Tanking and other Death Knight tricks

This is also a good time to link yet another useful Death Knight article, this one by Ten Ton Hammer, which covers another aspect of the Death Knight's role. Just like the Paladin's niche is AE Tanking, the Death Knight's niche will be Anti-magic tanking (which will probably translate well to anti-magic PvPing). Ten Ton Hammer lists a few of their Anti-Magic abilities, as well as clarifying some of the other abilities we've already heard mentioned:

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