Shifting Perspectives: Ulduar class preview, part I
1 posts (Updated 2 years 307 days 14 hours ago) [Source]
Allison Robert wrote on 7th April 10pm

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, our author pretends to know more about Ulduar than she actually does, which makes a refreshing change from pretending to know more than she actually does about things that are already in the game.

Hail and well met, Druids. For the next three Shifting Perspectives columns, I'm going to take a look at Druid class roles on Ulduar fights. If patch 3.1 hits earlier than expected (I'm currently betting that it hits in late April/early May), I'll try to squeeze these in a little bit faster than once per week. But with luck (and, I hope, a parade of annoying bugs for Blizzard to hunt down and squash before they let the patch go live), we should have some information to chew on before we set foot in a live Ulduar.

Now watch Blizzard deploy the frickin' patch next week.

I have not gotten the opportunity to test all of these fights personally because I'm only on the North American PTR, and some fights -- like Yogg-Saron -- haven't been available for testing at all. What I write here is going to be a compilation of personal experience, details concerning boss abilities available on the PTR version of Wowhead, information I've gotten from pestering various people on both PTR's, and news available around the web, principally from WoW Insider's previous PTR testing, Wowwiki, MMO Champion, and World of Raids. Bear in mind that some things here may wind up being very different when Ulduar actually goes live, so take numbers and conjecture here with a grain of salt. I'm going to assume that basic boss mechanics are likely to remain the same or similar, so let's get started with the first three encounters.


As a general note concerning this instance, Blizzard knocked it out of the park design-wise. A lot of time went into Ulduar and it shows; it's a gorgeous raid. I was so enthralled by the scenery that I spent a good hour just running around the place while my poor guild leader was occupied trying to track down which guildie had what name on the PTR. Unfortunately, my opportunities for screenshots during actual fights were few and far between (my computer lags a little while screenshotting, which isn't a good idea while trying to learn a fight), so most of the pictures you'll see in this series were not taken during boss encounters.

FLAME LEVIATHAN

This isn't a fight where class abilities will really wind up playing a serious role. Most of your time will be spent in vehicles blasting the living snot out of everything that moves, or looks like it's thinking about moving, or even if it's not moving anymore and you just need more explosions in your life.

If you're a DPS or a healer in a Salvaged Demolisher, however, at some point you'll probably need to get your ass into a catapult for the Throw Passenger ability (side note: best ability name ever, and I think Blizzard should use that instead of the mealymouthed "ask (passenger) to leave" option you get on the Traveler's Tundra Mammoth, because sales would triple) to go destroy one of the Leviathan's four turrets. Once the turret is down, you can Overload Circuit to stun the Leviathan, causing it to take extra damage from player vehicles, so just be aware of this if you're a Cat/Boomkin/Tree.

A lot of the current difficulty of the fight lies with people learning how to use the different vehicles and their abilities on the fly, but it's not too difficult to figure out with a bit of practice. My guild was able to 15-man the 25-man version down to about 60% health with a lot of people completely new to the fight in the single attempt we got before Ulduar was shut down that night.



Regardless of spec, root around your inventory and bank for the highest i-level gear you've got in order to improve your vehicles' health (which is currently how item level affects vehicular "scaling" -- we haven't observed a damage bonus from better i-level gear, but the extra health helps a lot). Are you Balance but you've got, say, a Journey's End sitting in your bank? Pack it.

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