New PTR patch notes
Blizzard has once again updated the PTR patch notes for patch 3.1. As usual, none of the changes here will be a surprise to you if you've been following all the action, but for the sake of completeness, I'm going to list them here anyway. Many commenters requested last time if they could just see what's changed between this and the previous patch notes, so that's what I have for you tonight. These are just the new things in tonight's patch notes revision. If you want to see the latest PTR patch notes in full, head over to the Blizzard PTR forums.
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- Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
- The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
- New ways of gaining reputation with capital cities.
- All new daily quests, achievements and titles.
- New rare and epic items, tabards, pets, banners, faction shirts and mounts.
- Mounted combat, and much more to come!
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[Wintergrasp] Steam Rush: Removed from the Siege Engine due to pathing issues.
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Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
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Mages' Mirror Images have gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
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Death Knights:
- Amount of damage absorbed by Anti-Magic Shell is limited to 100% of the DK's health (was 50%).
- Clarification that Blood Boil's new radius is 10 yards.
- Death Strike now deals 75% weapon damage, up from 60%.
- Attack speed of Dancing Rune Weapon changed from 2.0 to 3.5.
- Will of the Necropolis no longer triggers from damage amounts less than 5% of the player's health.
- Rime is now triggered by Obliterate instead of Icy Touch.
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Druids:
- Moonkin Form: Mana cost reduced
- Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
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Hunters:
- Clarification that Black Arrow shares a cooldown with all other traps.
- T.N.T. reworked. Now Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
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