Insider Trader: Assessing the gear-crafting trades
1 posts (Updated 2 years 276 days 15 hours ago) [Source]
Amanda Miller wrote on 8th May 9pm

Insider Trader is your inside line on making, selling, buying and using player-made products.
In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials.
Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well:
- Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1.
- Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw.
- Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability.
I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!
What makes a profession desirable?
Before we can assess how we might like to change these professions, we need to set up a list of criteria upon which they shall be judged.
For the purposes of this discussion, I will be exploring the ways in which Tailoring, Blacksmithing and Leatherworking are:
I have personally leveled all three of these professions, and had the most fun with Leatherworking, and the least with Blacksmithing, although this is a very subjective statement.
With Tailoring, I always felt like I had a reason to push ahead 5-15 points, be it to use a new type of cloth, craft a bigger bag, or make myself a Magnificent Flying Carpet. Purchasing some extra materials in order to accomplish this never felt unreasonably expensive.
Leatherworking was my "first" profession, and I had the most fun with it because I was forced to really experience it. I worked hard for each and every skill point, sometimes delaying due to lack of funds, and I spent time farming every scrap of leather, scale or chitin that I could.
I don't know that this could every truly be recreated for those of us who have made our money and tend to "power-level" our alts' professions, although I know that Blizzard has tried. Inscription Research and the Jewelcrafting dailies are examples that attest to this.
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