[1.Local]: Questions, answers from our readers
1 posts (Updated 2 years 267 days 18 hours ago) [Source]
Lisa Poisso wrote on 17th May 4pm
Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.The comments section is usually a cacophony of voices seeking to agree or disagree with the main post, discredit previous commentors or make some pointless point ("first" -- /facepalm). This week, readers pulled together in a more truly interactive relationship, offering up questions, tips, insights and well thought-out suggestions and ideas. Take a trip through the pickings this week on ways to make professions more interesting, more Star Trek Easter eggs, getting real about DPS, copyright issues, snappier headlines ... and even a post devoted exclusively to guild and player recruitment notices.
| Assessing the gear-crafting trades BWJ seized the opportunity to present his vision for more robust professions in World of Warcraft. "God, where to start?" he began. "Professions really got the short end of the stick, in Wrath, with the exception of Jewelcrafting. I have a lot of alts and I make stuff for them leveling up, but most of the time I just dump the mats on the AH now. In BC, you could make some great stuff -- the tailoring epics alone were worth making, and gathering the mats to sell to others making them. How much gold was made farming motes for them? "Now? I could(n't) care (less). I have a max-level Tailor, Enchanter and Leatherworker, am working on a Jeweler and am about to give up on Blacksmithing yet again. Blacksmithing needs a complete overhaul. Period. Also, some of the stuff makes no sense. Leatherworkers make mail. But the two main leather-wearing classes, Rogues and Druids, can't wear it. Jewelcrafters make settings and and other items from metal -- those should be made by Blacksmiths. There is no shield-crafting specialty, even though multiple classes use them. "There also should be a woodworker. They would make paper, scrolls, polearms, wooden shields, bows and arrows. They could also make gun stocks, axe handles that boost axes and mats for other professions, like barrels for alchemists, who could craft barrels that distribute drinks to a raid or party. They could make chests for the bank slots. "Tailors should be able to make all kinds of stuff, on top of what they do already. Hello? Tabards? Leatherworkers should be able to make scabbards and sheaths (item enhancement), saddles and reins. Wineskins. They could also make vellum (paper made from animal skin). How about saddlebags, which are bags only accessible when mounted? "Blacksmiths should be able to make horseshoes, which could be speed boosts or resists to keep from being dismounted. "Engineering -- I won't even go there. All I have to say is one word: flashlight. Says it all, really. "Oh well. Maybe in the future, things will improve, but right now, I'm very meh about professions in Wrath." What changes in the crafting system would get you excited about professions? |
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| Star Trek references in the World of Warcraft I'm old enough to have watched Star Trek during its original run -- and I did. It's a little bit like having played World of Warcraft in beta and original release: you discover the delightful little idiosyncrasies even as they develop, and they become "yours," since there are no web sites yet for fans to share and dissect discoveries. Noratul shared this delightful little Star Trek Easter egg. "There's a quest in Bloodmyst where you are sent to find out what happened to a survey team that was sent to examine some Naga ruins on the coast. When you get there, they're all dead. What makes this a reference is the fact that all of the dead landing team were wearing red shirts." [View Remaining 24 Paragraphs]
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