Blizz, really just what are you doing?
3 posts (Updated 2 years 260 days 21 hours ago) Damage Dealing [Source]
Ulq wrote 22nd May 4pm
(Post 1)
Seriously, what's the problem?? First Engineering gets nerfed into the ground, unusable in arena and I don't even know how it compares in PvE. JC which was WotLK's version of Leatherworking and now that is getting nerfed.

Is it really that bad having a "best" profession? I really could care less if ONE profession was better than others, do you really have to dumb this game down to the point where we all get the same benefit for doing different professions? Maybe it was just me, but I enjoyed knowing that certain professions were best for pvp and another was best for pve.

Most people will roll the most effective prof to maximize their class, yet you keep on promoting this stupid notion of equality no matter what direction we go. I'm pretty sure next step will be just removing racials completely if it keeps going at this rate.

And I could care less about my actual profession being nerfed, what I'd like to know is if Blizzard intends on doing this for every aspect of the game, so I can know whether or not to give up my $15 a month. We went from 9 classes each having a very distinct feel, to 3 classes (dps/heal/tank) with 1 hero class that has everything the 3 classes want crammed into them.


The more I think about it, I wonder if these nerfs are due to balance in PvP? Please please pleaaaaaase tell me you aren't, you already ruin this game enough by trying to balance everything in pvp and pve with all the classes. I could go on about this, but I'll cut it short here.

Ugh TL;DR - Quit making everything the same in this damn game.

Edit - took out dev insults since first one got deleted.
Ghostcrawler wrote 22nd May 5pm
(Post 2)

Q u o t e:
Is it really that bad having a "best" profession?


Yes, we think so. A key to games being fun is feeling like you have a choice. If you aren't making decisions then you aren't really playing a game -- you are watching something as a viewer not participating as a player. Game design has proven over many years that when you have choice A and choice B where choice A grants more power and choice B looks cooler or grants almost any other kind of benefit, a vast majority of players will choose A. In their minds there is no choice. It has to be A. Likewise if humans were the most powerful race and mages were the most powerful class then WoW would not be very diverse. We want tradeskills to be a choice. Having a best profession means that choice does not exist.


Q u o t e:
You try to corner them on something like warlock vs rogue, or fire mage vs melee, or enh. shaman vs nearly anything, and they say 'oh there's no 1v1 balance' while offering absolutely no justification for why they would intentionally neglect the foundation stone of all pvp.



I believe we have offered the justification before, but to reiterate it, we designed WoW to be a group-based game. You participate through much of the content, especially the end-game content, as a team. If we had developed a 1v1 game, we would have made some of the mechanics work very differently. In a 1v1 game for example, healing would have to be far weaker such that a single healer could not overcome a single damage-dealer. (Currently a 5-player dungeon or Arena team needs but one healer for the entire group.) Abilities, particularly the crowd-control, would have to be much less powerful because there would be nobody to help you out. It is likely that class abilities and stats would have to be a lot more homogenized because basically you are compressing all of the roles and strengths of the entire team into one player. That's not to say you don't come into 1v1 scenarios sometimes even when you're participating as a team. But we don't expect those to be as balanced as larger group interactions.

I'm not sure what the foundation stone of all pvp is to which you refer. Many competitive sports would not be nearly as interesting (nor likely as balanced) in a 1v1 setting. Consider (American) football. Would you put a defensive linesman against a receiver? Does that even make sense? It's designed to be a group sport. WoW is designed for the most part to be a group-based game.

Compared to a lot of MMOs you can experience a lot of WoW's content while solo, but it should be obvious that we don't offer 1 player Arena team or 1 player raids for a reason.
Ghostcrawler wrote 22nd May 6pm
(Post 3)

Q u o t e:
I know you have to choose between variety and homogenization. There's no way to have both.

The problem is that you're aggressively moving towards homogenization with equalizing dps (this is the real culprit behind all the current balance problems, as I'm sure you're aware) and yet you're not homogenizing everything. (That would require giving everyone self-healing, and making many game mechanics baseline for everyone)

Which one do you want?


I think that's a false dichotomy of extremes, like asking whether having a police state or anarchy is more preferable. We want tradeskills, races and class to be an interesting decision. If all the classes are the same, it's not interesting. If one tradeskill is too powerful, it's not a decision.
Instant Vote: [+] [-] (No votes yet)

2012 WowFix.com  |  RSS Information  |  About Us  |  Suggestion Box  |  Contact Us


World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.