Arcane Brilliance: Mage leveling guide, 41 to Outland
1 posts (Updated 2 years 86 days 9 hours ago) [Source]
Christian Belt wrote on 14th November 9pm
And so we find ourselves at the threshold of another Arcane Brilliance, the weekly mage column that conjures the very best the world of magic and mystery has to offer, then sets it on fire and hurls it at a warlock.
Something I wanted to throw out there before we begin:
I'm lazy. It's difficult to find pictures every week for this column. Thus, I no longer wish to do it. Therefore, I am extending an open invitation to you, my fellow mages everywhere, to do my job for me. I formally request--nay, demand--your screenshots. That's right: if you ever had the desire to see your mage featured prominently at the beginning of a sentient, warlock-hating mage column, this is your chance. Ground rules:
You'll notice from the title of this week's installment that we're covering a bit more this week than we have in previous weeks. You can safely head for Outland as early as level 58, meaning that instead of covering 10 levels, we'll be attempting to guide you through a full 18 levels in this column. Why? Because at this point, the new spells and noteworthy milestones are spread a bit thin, and this stretch can feel more grindy than any other in the game. To be quite honest, the levels between 40 and 60 are, without a doubt, my absolute least favorite levels to slog through. The quest hubs spread out, some of the zones become a little less fun to tool around in (I'm looking at you, Felwood.), and the instances tend toward the extreme end of the "long, difficult and kinda boring" spectrum (cough...Maraudon).
This isn't to say there isn't fun to be had, it's just that it's very easy in this stretch to find yourself grinding for experience instead of enjoying the journey. So how to make it fun? Here's a list of...wait a second...
...what's that...is that...that's Bullet Points' music! They're headed for the ring! And they've got metal chairs in their hands! Noooooo! Oh, the humanity! Why, of all the times, did the referees pick now to be distracted and/or unconscious? Nooooo!
(Special thanks to Bill Simmons for that joke. He uses a variation of it in pretty much every column he writes, and it's always funny.)
- Mix things up. Don't just go from quest hub to quest hub, and unless you hate yourself, don't just AoE farm your way to Outland. Do some battlegrounds, run a few instances (if you can find a group), or just go exploring and see the sights.
- Focus on the lore. Though things can become a bit of a slog in this stretch, and many of the quests can be needlessly difficult, complex, or require far too much travel, the storylines start to become quite gripping, and the lore rich. This used to be the climax of the game, guys. Spend some time in places like Eastern Plaguelands. Get a high-level buddy to run you through Blackrock Depths or Stratholme. Actually read the quest text. Seriously. Enjoy the plot of the game.
- See the sights. For the love of god, don't spend 10 levels in Felwood. It's ugly, depressing, and judging by the amount of felpuppy poo I stepped in while I was there, I'm pretty sure it was designed by a warlock. Only do the quests you want to do in a place, then move on to someplace else. It's incredibly easy to skip zones now, but there are a couple nice ones in this stretch that warrant a visit. Spend some time in Winterspring (pretty snow!), Searing Gorge (pretty volcanoes!), Ungoro Crater (what is it with Blizzard and volcanoes in this level range?), and Azshara. In fact, we'll be talking a bit more about Azshara in a bit.
- Don't spend the entire time waiting for Outland. Trust me. You be seeing plenty of Outland. You'll be taking your next character there. And your next one. And the one after that. Enjoy the old end-game--and the relative freedom it offers--while it's still relevant. Because the moment you hit level 58, it ceases to be.
Sadly, there are no new spells from 41-49, at least not the ones you can learn from trainers. Use this as an opportunity to perfect your mastery of the skills you already have, I guess.
Instances to run in this range include:
- Uldaman (out-of-the-way, but full of good lore, and to an improbably large lady)
- Zul'Farrak (desert trolls, good loot, loads of quests to complete, and on my server, at least, it's one of the few old-world instances I still see people looking to group for...just be careful not to kill the goblin before he blows up the door to the last boss encounter)
- Maraudon (Incredibly long, and full of plants. Plants that want to eat you. I hate this place. But it does have some good loot.)
New spells: Portal: Darnassus or Thunder Bluff
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