Arcane Brilliance: Gearing up after the glorious patch 3.3
1 posts (Updated 2 years 51 days 15 hours ago) [Source]
Christian Belt wrote on 19th December 6pm

It's time again for Arcane Brilliance, the weekly mage column that loves nothing more than to gaze down upon the whole of Northrend from one of the floating chunks of stone around Dalaran and realize that at some point, a mage has probably killed every living thing down there. At least the targetable ones, anyway. And the ones you can't target? I'm sure more than one mage has certainly tried.

So I'm officially nominating patch 3.3 for "best patch ever" status. Here's a short list of the highlights of this patch:
  • Three highly challenging, fun, lore-filled 5-man instances, full of sweet loot
  • A massive new raid, with four gated sections, 12 bosses, and the promise of eventually being able to shove a Fireball up the Lich King's tailpipe
  • The incredible, game-changing Dungeon Finder Tool, which is responsible for peace in the Middle East, has brought an end to the recession, and has cured cancer
  • A few choice mage buffs, including a PvE viable Frost spec
  • Quest Tracking without the need for an addon
  • Quel'delar and Shadowmourne
  • A swiftly approaching new Arena Season
  • Weekly raid quests
  • The Kalu'ak Fishing Derby
  • Perky the Pug
  • A host of little changes for low level characters
  • Rocket bare
Not shabby, right? And best of all, Blizzard has managed to deploy the majority of this new content without also deploying a host of bugs, glitches, and instability, or otherwise making the game unplayable for awhile as we've come to expect from patches this large. There were some log-in issues and bugginess on day one, but by day two, everything was running relatively smoothly by day two. I'm being relatively conservative when I say that Blizzard, in my personal opinion, has hit this one out of the park.

As we discussed last week, perhaps no single change in the history of the game has altered WoW's landscape so fundamentally as the Dungeon Finder Tool. Bridging the gap between a fresh level 80 character and a completely raid-worthy character has never been easier, or more fun, to accomplish. The options are myriad. Even those of you who have been raiding consistently with your mages prior to 3.3 will likely find a host of new ways to plug holes in your gear set through this new tool.

So let's look at our new options:

Gearing from scratch

Once upon a time (and not very long ago at all), hitting 80 was a milestone that ushered in a new weeks-long period of desperately trying to span the gulf between your mismatched greens and blues and the epicness you saw all around you. It required expensive profession mats, reputation grinding, and hours of waiting for instance groups to form. It took, as I mentioned earlier, weeks.

Now you can make more progress in an afternoon.

As I see it, there are two excellent options for a fresh level 80 mage, depending upon the resources available to you. If you have a group of friends or guildies to play with who are willing to carry you a bit at first, your single most efficient path is to head directly for normal Trial of the Champion and then farm it. Item-level 200 epics drop from every boss there, and you'll find you can fill up a great many slots with quality gear in very little time without ever leaving that instance. It isn't terribly difficult for even moderately geared characters on normal mode, and after a few runs, if the drops go your way, you'll find you aren't a liability anymore.

The other option, for those without access to that kind of in-game support structure, or those who simply wish not to be carried even for a short while, is to immediately begin queuing for random Lich King dungeons in the Dungeon Finder. Not the heroics...you aren't ready for that. Just hit the normal versions of the level 80 Lich King dungeons, and start upgrading your gear to blue-quality and picking up Emblems of Triumph. Now, the problem with this is that you will likely get thrown into some random Trial of the Champion groups, or even more likely, some random Icecrown Citadel 5-man groups. The Icecrown 5-mans, especially, are a bit beyond your abilities at this point. Blizzard has implemented a hidden minimum gear-score requirement for entry into these instances, but in my experience, it doesn't always work.

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