Raid Rx: Healing Festergut and Rotface
1 posts (Updated 2 years 34 days 16 hours ago) [Source]
Matt Low wrote on 5th January 4pm

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.

With the impending release of the Plagueworks wing in Icecrown Citadel, how about some healer tips for the two abominations? Between the two of them, I think Festergut is easy to understand conceptually but harder to execute. Be prepared to bring on the healing as it will stress the healing team.

Festergut Your raid group has exactly 5 minutes to blow him up before he enrages and blows you up. For number of healers, Drop it down to 5. If your raid group DPS is amazing, your raid can get away with 6 in favour of stability. Stock up on raid healing if the players are available for it. 1 tank healer should suffice.

But to break it down, Festergut has 42 million health. With 5 minutes, that's about 140000 raid DPS. With 19 DPS players (assuming 5 healers and 1 tank), that is a little over 7300 DPS needed individually. Festergut is the new Patchwerk (almost)!

When your raid begins the encounter, the room will be flooded with gas. The entire raid is going to suffer damage from it. Holy priests, shamans and resto druids will have a field day healing due to the constant damage ticks that are going off.

Once your tank parks the abomination in the middle of the room, if you have a paladin or a disc priest (or any tank healing player for that matter), place your tank healer in the middle of the room along with the melee. Your tank healer isn't going to be doing anything else other than tank healing.

Players who suffer from Vile Gas need to be healed up. They're going to take some damage over time and will become disoriented. The gas usually targets players who are at range instead of the melee. If Vile Gas hits a player, nearby players will become disoriented as well. In other words, spread out. The damage from the DoT is roughly 5000 every 2 seconds for 6 seconds.

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