Updates and clarifications on the mastery system
1 posts (Updated 1 year 336 days 15 hours ago) [Source]
Anne Stickney wrote on 9th March 6pm
We posted yesterday about some of the aspects of the mastery system, a new feature in Cataclysm that will allow players to obtain bonuses to whatever talent tree they choose to follow. Today Eyonix answered a few questions to clarify the system and how it will work with regards to specific classes and abilities:
- 1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all?
- 2. How are ferals and Dks as tanks working with mastery system in place? Are they to care about it for threat or do they have separate bonuses.
- 3. How are the non-pure classes going to be balanced against those with a full 76 point passive benefit? Balance, enhancement(not so much), shadow, feral, ele, resto, holy and Ret all have this issue.
- 4. Hybrids who use spells not improved by their spec on occasion such as heals or the extra lava burst are feeling that their non-specced spells are going to be extremely weak as compared to now.
Eyonix
1) Mastery on gear gives you one bonus. That bonus is the third passive (the unique one) in the tree in which you've spent the most points. In the examples we gave, those are Absorption, Radiance and Runic Power generation.2) Ferals will have passive bonuses that say Cat: melee damage done, Bear: damage reduction. For death knights we have a different plan in mind that we're not quite ready to discuss. DKs are undergoing some slight changes so they aren't so GCD constrained and are less limited by rune cooldowns.
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