The Art of War(craft): Introductory guide to fighting rogues, Pa...
1 posts (Updated 1 year 334 days 17 hours ago) [Source]
Zach Yonzon wrote on 11th March 4pm
Zach thinks rogues are dastardly, sneaky and will backstab you at the first opportunity. Take this guide, for example. Rogues just ambushed Zach with a ton of useless information. I mean, they're just stabby little things, aren't they?This final part of our exceptionally long introductory guide -- who would've thought rogues could be such a long subject? -- we'll talk a little more about rogue playing styles, the different specs, and ways on how classes can counter them. I mentioned in the very first part of this guide that taking away a rogue's opener is important. If you have means to detect rogues in Stealth, make sure to use it and have instant cast abilities ready to quickly break them out of it as soon as you do.
An obvious fact that bears mentioning is that rogues are a melee class. They can't do you any real harm when you're outside of melee range, so the obvious strategy would be to kite them. Rogues have some abilities that allow them to break out of roots and snares, but these are all on relatively long cooldowns, so don't be afraid to reapply them. Even as a melee class, you'd want to keep applying a movement-impairing effect such as Hamstring or even Judgement of Justice. Impaired movement takes any PvP player out of their groove, and it disturbs rogues who must always have the ability to chase or flee.
Have an escape plan
For classes that have a harder time against rogues than, say, protection paladins, always have an escape plan when facing off against a rogue. World of Warcraft is a big game of rock-paper-scissors, and it happens that some classes and specs simply have a much tougher time against a particular opponent. Take warlocks, for example. Rogues generally eat warlocks for breakfast, so you'll have your work cut out for you. If you suspect there's a rogue in the area, prepare a Demonic Circle ahead of time and make sure to fight within teleport range. Setting it up on a different elevation, such as in the Warsong Gulch flag room, is good and makes the rogue work harder for the chase.
A little help for warlocks
We'll throw warlocks a bone here, considering most rogues see them as free kills these days. In fact, rogues pick out warlocks specifically in a fracas because they're so easy. Some of these tips will help, but in general, if you're a warlock, expect to visit the Spirit Healer shortly. You can choose from two basic pets to have out against a rogue -- a Succubus or a Voidwalker. A Succubus stays invisible and can seduce the rogue when she gets the jump on you. That should hopefully give you time to create some distance. Judicious use of Seduction should allow you to control the fight at least part of the time.
Voidwalkers are not commonly used in PvP, but are actually one of the best pets to use against a rogue. Having it out should discourage a rogue from attacking you because of Consume Shadows. They can also be sacrificed for a shield buff and provide heftier health for warlocks with Soul Link. Affliction warlocks should always keep Curse of Exhaustion applied to aid in kiting. This will be your most important debuff against a rogue in this fight. Speaking of debuffs, apply a DoT as soon as possible -- stack them if possible -- and force the rogue to blow Cloak of Shadows. Don't panic when she does. Keep your cool and try to survive for five seconds then blow a Death Coil or, if you have it, an instant Howl of Terror. Always save these clutch spells for when the rogue's Cloak of Shadows expires.
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