Patch 5.4 Unannounced Feature, Titan Runestone Change, June 5 Ho...
1 posts (Updated 1 year 140 days 12 hours ago) [Source]
MMO-Champion wrote on 6th June 7am
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Patch 5.4 Unannounced Feature
Originally Posted by Blizzard (Blue Tracker / Official Forums) I just read on MMO champion that the 'unannounced feature' for patch 5.4 is essentially knifed in the belly. As I'm reading the tweets GC suggests that he wishes he never said anything about it or any features for that matter. Stating that when he announces a new feature or functionality within the game and it doesn't pan out or arrive in time the community gets upset.

My response to that is, "What .. are you going to just say nothing?"

*Patch 5.4 includes ... *

It may let down some yes, BUT its far better to tell us your plans, visions, direction and ideas and fall short than simply not saying anything. The first lets me know you guys are still creative, ambitious and still trying to push this game forward which has a greater chance to keep my subscription. The second makes me think you guys are lazy, don't give a damn and not confident in your abilities.

Here's the issue we run into regularly. If we share incomplete information or "hint" at something without proper context, some people end up being disappointed when what they had in their head isn't what ends up being implemented.

Things change while in development. That means that even if we do give advanced information, it could change, and for some, that change may be construed as "worse" whether they've actually experienced it pre-change or not.

You may not mind when things change. Many people don't, but from our experience, most people tend to be a bit happier when they can get a more complete picture. I can assure you, the implication that the development team in any way shape or form is being "lazy" is far from reality. We're still working on many things at current and will do our best to get the information out to everyone at what is hopefully the best possible time, with the most accurate information possible.
Upcoming Titan Runestone Drop Rate Change
Originally Posted by Blizzard (Blue Tracker / Official Forums) We agree and feel that Titan Runestones drop too rarely. We are going to make some changes to Lei Shen.

For players that are on the legendary quest line, Lei Shen will now always drop a Titan Runestone. This is similar to what we did with rare drops in the past and will help players that have been experiencing really bad luck.

This change is still undergoing testing and is scheduled to take effect next Tuesday with the raid resets.
Patch 5.3 Hotfixes - June 5
Originally Posted by Blizzard (Blue Tracker / Official Forums) Raids, Dungeons, and Scenarios
  • Fixed an issue where players did not receive a Heroic Cache of Treasures for completing the first Heroic Scenario of the day if they had completed a Normal Scenario first.

Blue Tweets
Originally Posted by Blizzard Entertainment Reputation / Questing
I'm tired of doing the fkng dailies? We are all tired of doing this. We play game to have fun, not tired.
So don't do them? What is the specific reward that you feel requires you to run so many dailies? (Source)
Bad "professional" answer. you made your game revolve around them.(kind of sound naïve about your own game sir.
My point is if you earn 500 valor a week instead of 1000 a week, you'll still get gear or upgrades, just at a slower rate. (Source)
Been challenging for us when folks who play 2 hours a night and folks who play 2 a week want to progress at similar rates. (Source)
All guilds with some progression will require you to cap each week. You can't log only to do what you like.
I'm in a heroic guild, and the officers would never mandate everyone cap valor and charms. To each his or her own I guess. (Source)

crap answer. Maybe Mr. Heroic raider doesn't need valor gear, but some of us lesser fools do.
But why do you *need* valor gear? And even if you do, you can still earn it even if you skip dailies completely. (Source)
Valor gear = stronger and more powerful toon, gear is everything, higher the ILVL the better, correct me if im wrong
That sounds like a want, not a need. I'm just trying to understand the argument. (Source)
It's a need if you dont want to be barred from every guild or get kicked after you come up last in an LFR boss fight
If you are coming up last in an LFR boss fight, it's not the lack of valor gear.... (Source)
It seems to be "I need max valor to progress, but I don't want to participate in the most efficient avenues to accrue it." (Source)
When the alternatives to just accrue valor slower or less efficiently seem reasonable. What am I missing? (Source)
It seems to be "People always take the most efficient path so lets make it as boring as possible"
We think having lots of dungeons to run is less boring than doing Mechanar every night. (Source)

How was daily limit removal a mistake? Putting in 100 dailies was the mistake...
This is "don't nanny us" vs. "I have too much to do" conundrum I referenced the other day. (Source)

Realize you're telling me "WoW isn't for you" because every patch seems to be a rep grind and dailies.
You have to ignore a lot of content to say that is all our patches have been about. (Source)
I really don't get people harping on about it, there hasn't been a daily rep with useful gear since 5.1
Depends what other gear you have access to. It can't be rewarding for both heroic raiders and folks in blues. (Source)
5.2 had gear same ilvl as 5.1. Barrens has gear lower ilvl. Most of it feels wasted even on LFR players.
We heard from a lot of players who didn't want to have to raid or wanted catch up for their alts that wasn't 5.0 reputations. (Source)
You mentioned story gating working well (5.1, 5.2). 5.3´s story was over in a day. Way less interested in doing stuff now.
Part of our faster development cycle means that 5.3 was pretty far along before we could evaluate 5.1 and 5.2 player reaction. (Source)

We believe you will have more fun if you find a group of friends, and we will try to do more to enable that. (Source)
try that at 3am and you're the only one on the server
That's why we provide ways to play solo as well. We would just like to lure you into groups of friends. (Source)

does dynamic open world scenarios similar to public quests in warhammer online sound like a good alternate to dailies?
Potentially. We're dabbling that with the Battlefield Barrens stuff and plan to do more. (Source)

Random q: Have you thought about creating tech for "auto-grouping" if people are completing the same quest in a fixed area?
We've considered it. I think you'd have to be really careful not to force players into groups if they weren't interested. (Source)

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